
HEADLINES
3DS PRICE DROP IS HUGE!
169.99. Do we all get one now?
Current owners get some free stuff. Hurray?
SOUNDBYTE ME
Tomb Raider Underworld Deluxe Edition Soundtrack (Freeee)
DONE DEAL!
It’s Humble Bundle time again (pay what you want for DRM free games)
Crysis 2 33% off at Amazon
Civ V $11.98 at Greenman gaming
Steam: Vampire: The Masquerade – Bloodlines (75% off – $4.99)
Steam: Dino D-Day – (50% off – $4.99)
Direct2Drive : STALKER: Shadow of Chernobyl (75% Off – $4.99)
GoG: Enclave $2.99 (50% off)
Old Schools
Arcade: Swimmer (otherwise known as, “brian versus the first log!”)
“Swimmer is an arcade game developed in 1982 by Tehkan (now known as Tecmo) and published by Centuri. The comic gameplay involves swimming up a river while avoiding logs and various marine life. The player collects fruit to score points and power up to knock enemies out. Players could swim from side to side to avoid obstacles, or press a button to dive under them. The aim of the game is to swim until the character reaches the treasure island.
In 2005, Swimmer was released exclusively on the Xbox, as part of the Tecmo Classic Arcade collection.”
PC: Hard Hat Mack
“Hard Hat Mack is a 1983 Apple II game developed by Michael Abbot and Matthew Alexander. It was the first game published by Electronic Arts. It was later ported to the Amstrad CPC, Atari 8-bit, Commodore 64, Coleco Adam and as a PC Booter.
Overview
Hard Hat Mack was similar to Nintendo’s remarkably successful Donkey Kong game of the previous year, with more gameplay variety and faster action. The player guides a construction worker through a series of goals, making use of open paths, springboards, conveyor belts, and elevators, taking care not to run out of time. Assuming the role of the titular Hard Hat Mack, the player has three lives.
Level One (building framework). The goal is to replace four holes in the floor, and capture a moving jackhammer to secure the plates. At the same time, the player must avoid getting hit by bolts thrown from above, being tagged by a vandal and OSHA representative who circulate through the building, and falling off the edge of the building.
Level Two (construction site). The player guides Hard Hat Mack through a four-level construction site with the goal of collecting five lunchboxes. An OSHA representative blocks the final hurdle, requiring a carefully timed jump.
Level Three (factory). The player collects five boxes and drops each one into a processor. An OSHA representative moves back and forth near one of the boxes, requiring a very careful jump.
At the completion of a round, the game cycles anew with faster gameplay.”
Console: Smurf: Rescue in Gargamel’s Castle (Collecovision)
“Smurf: Rescue in Gargamel’s Castle is a video game in which the player must brave a series of obstacles to rescue Smurfette from Gargamel’s castle. An Intellivision version was planned but never developed or released.[citation needed]
Gargamel has kidnapped Smurfette. As a Smurf, the player has to walk from the Smurf village through a forest and a cave on the way to Gargamel’s castle, where Smurfette awaits rescue. The player has an energy bar that slowly depletes over time. Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid.
The ColecoVision version of Smurf: Rescue in Gargamel’s Castle contains an Easter egg (or programming error). Upon reaching Smurfette’s screen, the player can return to the previous screen. Just before the screen changes, it will appear as though the top of Smurfette’s dress comes off, making her appear topless.[4] Two of the background music tracks are Simple Gifts and the first movement of Ludwig Van Beethoven’s 6th Symphony, the “”Pastoral”".[citation needed]
The Coleco Vision version was mentioned in The Big Bang Theory season 4, episode 17, “”The Toast Derivation”" (February 24, 2011)”
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