Final Score 73 – The Skyrim's the Limit!




HEADLINES

  • Minecraft is no longer in beta… it’s really out now!
  • Skyrim update coming just after Thanksgiving.
  • Call of Duty: Elite to be up, running, and fully functional by Dec 1.
  • Starhawk betas to start showing up on Tuesday, Nov 22.
  • Gamecube turns ten!

GIVEAWAY

cipro max dose

  • Get your own copy of Skyrim for the PC (via Steam)! We will give it away next show, courtesy of Doghouse Systems! Just send us an e-mail to podcast at finalscoreshow dot com and let us know why you should win!

SOUNDBYTE ME

OLD SCHOOLS

  • Arcade: Time Pilot
    • “Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player’s plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time.
      According to his account, Yoshiki Okamoto’s proposal for Time Pilot was initially rejected by his boss at Konami, who assigned Okamoto to work on a driving game instead. Okamoto secretly gave instructions to his programmer to work on his idea, while pretending to be working on a driving game in front of his boss. When Time Pilot was a success, Okamoto’s boss claimed credit for Okamoto’s idea. The free-roaming style of gameplay used in Time Pilot was influenced by Namco’s Bosconian.”
  • Console: Baldur’s Gate: Dark Alliance
    • “Baldur’s Gate: Dark Alliance is an action role-playing game developed by Snowblind Studios for the PlayStation 2; later released for the Xbox, Nintendo GameCube and Game Boy Advance. It was re-released on the PlayStation 2 as a Greatest Hits title. Its gameplay is based on the 3rd Edition Dungeons & Dragons.
      The game takes place in The Sword Coast and The Western Heartlands, areas in the Forgotten Realms. Each chapter of the game takes place in a different region: in the first chapter Baldur’s Gate is explored, in the second the Sunset Mountains and the third the Marsh of Chelimber (the latter two being areas known to fans previously only as maps).
      The game’ story follows the quest journey of three characters: Kromlech, a Dwarven Fighter; Vahn, a human arcane archer; and Adrianna, an Elven Sorceress, all of whom are playable. An unlockable characters, Drizzt Do’Urden is available to play through the main quest after completing the game and a survival mini game.”
  • PC: King’s Quest VI: Heir Today, Gone Tomorrow
    • “King’s Quest VI: Heir Today, Gone Tomorrow is the sixth installment in the King’s Quest series of adventure games produced by Sierra Entertainment. Written by Roberta Williams and Jane Jensen, KQVI is widely recognized as the high point in the series for its in-depth plot, landmark 3D graphic introduction movie (created by Kronos Digital Entertainment), and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game’s protagonist). KQVI was programmed in Sierra’s Creative Interpreter and was the last King’s Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
      The name of this sequel is a pun on the common phrase “here today, gone tomorrow”. This pun is related to the sudden disappearance of Prince Alexander, who is the heir of King Graham. King’s Quest III: To Heir Is Human also contained the word “heir” in its title and also featured Prince Alexander (then known as the slave Gwydion) as the main character.
      KQVI was initially released for MS-DOS in 1992, on a then-staggering twelve floppy disks with dialogue and narration presented in text only (with the exception of the intro sequence, which was fully voiced). In 1993, an MPC version on CD-ROM was released for Windows and MS-DOS. The Windows version contained higher-resolution character portraits seen when a character was speaking. This version also featured full voice-acting and a retouched interface (the icon bar and items were increased in detail and the text boxes were re-colored from yellow to brown). The game was also ported to the Commodore Amiga (released 1994) and Apple Macintosh.
      Each version of the game had different versions of the intro video. The disk version panned around Daventry’s entire throne room between conversations. The ship was in 2-d. The CD version had more cuts and fades showing less of the throne room. The ship was fully rendered in 3-D. Some of the other versions only show stills subtitles or text with no images.”

DONE DEAL!

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10 thoughts on “Final Score 73 – The Skyrim's the Limit!

  1. Just listening to the show now, and I’m getting more and more convinced to buy Skyrim. I’ve never played any past Elder Scrolls game as I’m not into the fantasy games like this or WoW. However I did sink over 150hrs into Fallout 3, so my question is would I enjoy this game if I liked Fallout 3? I’ll post this in the forums too.

    Great show again, keep up the good work.

    Barry

  2. If you decide to jump into Minecraft multiplayer (which I think is where the real fun is, once one is done dinking around singleplayer for a couple days), we have a great community going over on the Final Score Minecraft server. More info @ finalscoremc.com. (we’re currently transitioning to MC 1.0)

  3. Skyrim is kinda supposed to be the spiritual successor to Fallout 3, so go for it !
    Myself i played a decent amount of oblivion, but im no big fan of fantasy either really, so alot of the game i never played, but i did however play alot of Fallout 3 & Vegas.

    And the environment is imo more appealing to me for some reason in skyrim..

    The new leveling system skyrim made alot of difference for me, with oblivion i didnt feel much reason to level anything.

  4. Ah, Kings Quest VI, how I grew to hate you. I had the 12 floppy version for MS-DOS with no voice work. Almost any decision other than the “correct” one, at any time in the game, would kill you. You had to hunt around the island for hours just to get all the “right” objects for the gnomes alone. The trick to the last gnome (with big eyes) was to dump a bottle of “invisible ink” on your head so that you disappear, but you were given no indication that it was invisible ink before hand, really. I gave up when I couldn’t figure out how to get past some guards to a checkerboard-land.

  5. Have been watching a few review videos regarding Skyrim and the graphics don’t do justice to what images I have conjured up in my mind listening to your stories of your antics in the game so far. Great times listening to the podcast keep it up.

  6. R.I.P. Final Score, you were one of my favorite podcasts…

    Robert W Reply:

    The Final Score is not gone, just taking a break. Listen to and check out the notes for episode 74 (which will be up very soon)!

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