Final Score 64 – All You Can Eat… And Play




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OLD SCHOOLS

  • Arcade: Lock ‘n’ Chase
    • “Lock ‘n’ Chase is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and was later published in North America by Taito. The game was later licensed to Mattel who produced the Intellivision and Atari 2600 home console versions in 1982 and an Apple II version in January 1983. Telegames later re-published the game for the Atari 2600 after acquiring rights from Mattel. Data East released a Nintendo Game Boy version of the game in July 1990. Lock ‘n’ Chase was Data East’s response to Pac-Man.
    • The game’s main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can open and close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.
    • Coins (depicted as dots) are worth 20 points each. In every level of Lock ‘n’ Chase, there exist money bags that appear in the center of the maze randomly. Money bags are worth 500, 1000, 2000, and up to 4000 points, respectively, for each time they appear. Each level also has a specific treasure that appears near the center of the maze (much like the food items in Pac-Man). These treasures include the following items (listed respectively by level): top hat, crown, briefcase, and telephone. The first three of these treasures are worth 200 points, 300 points and 500 points, respectively. Additional treasures and their point values are revealed as the player completes successive levels.
    • This game was released in two different arcade game versions in the US. One was part of Data East’s DECO Cassette system, a convertible system designed to change games out quickly by using a cassette and special key. It was also licensed to Taito for release. The Taito version used a dedicated motherboard and no cassette, and was made in very small quantities for a 1981 title (estimates by collectors place it at around 1200 units). This was the last Taito cabinet released in the “old style” cabinets; Taito’s next arcade release, Qix, changed over to the familiar Taito cabinet style used until the mid-1980s. The original Lock ‘n’ Chase began to appear at home in 2010, included in the Nintendo Wii release Data East Arcade Classics and a release on the PlayStation Network. Neither version is near arcade accurate, however.”
  • PC: MDK
    • “MDK is a third-person shooter game developed by Shiny Entertainment and released in 1997 by Playmates Interactive Entertainment in North America and Interplay Entertainment in Europe for the PC, Macintosh, and subsequently PlayStation. It was one of the first PC games to require a Pentium or equivalent processor, and did not initially have a GPU requirement. The game soundtrack, composed by Tommy Tallarico, was also released.
    • The game tells the story of its protagonist, Kurt Hectic, and his attempts to rescue Earth from an alien invasion of gigantic strip mining city-vehicles named ‘Minecrawlers’, that are not only removing all of earth’s natural resources but are also flattening any people and cities that get in their way. The game combined action with a sense of humour. It featured a “sniper mode” that allowed the player to zoom in on enemy targets.
    • A sequel, MDK2 was developed by Bioware and released by Interplay for the PC and Dreamcast in 2000, and later for the PlayStation 2 (titled MDK 2: Armageddon) in 2001.”
  • Console: Mega Man X (SNES)
    • “Mega Man X, known in Japan as Rockman X (ロックマンX?), is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). It is the first Mega Man game for the 16-bit system and the first game in the Mega Man X series, a spin-off of the original Mega Man series which began on the SNES’s 8-bit predecessor, the Nintendo Entertainment System (NES). Mega Man X was first published in Japan on December 12, 1993 and was released in both North America and Europe shortly thereafter. Taking place a century after the original Mega Man series, Mega Man X is set in futuristic world populated by both humans and “”Reploids””, humanoid robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids become “”maverick”” and begin participating in destructive, criminal activity. To counter this, a military task force called the “Maverick Hunters” is formed. The plot of the game follows a Hunter named Mega Man X, who, along with his partner Zero, must thwart the plans of Sigma, a powerful Maverick leader attempting to bring about human extinction.
    • Much like the NES Mega Man games that preceded it, Mega Man X is a standard action platform game in which the player takes control of the titular character and attempts to complete a series of eight, initial stages in any order desired. Defeating the boss character at the end of the stage grants the player a special weapon that can then be selected and used at will for the remainder of the game. However, unlike in previous releases, Mega Man X adds a number of new features and radical changes to the original gameplay mechanics. These include dashing along the ground, scaling walls, and obtaining special armor attachments that grant the player special abilities. With the transition to more powerful gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega Man through gameplay and characters while still maintaining the basic concepts on which the franchise was built.
    • Mega Man X was met with extremely positive critical reviews upon its initial release on the SNES. The game has since been included on numerous publications’ “”best games”” lists. Also a commercial success, Mega Man X has since received ports to PCs and mobile phones, has been included in the North American Mega Man X Collection for the Nintendo GameCube and PlayStation 2, and was released on the Wii Virtual Console. The game also received an enhanced remake on the PlayStation Portable (PSP) titled Mega Man Maverick Hunter X, or Irregular Hunter X (イレギュラーハンターX?) in Japan.”
    • MegaMan Unofficial Full Movie

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2 thoughts on “Final Score 64 – All You Can Eat… And Play

  1. SCOTT!

    You should give New Vegas a try. It’s an absolutely incredible RPG, and in my opinion, one of the best WRPG’s of this generation. Far superior to Fallout 3. The story and atmosphere is just incredible. I’ve logged 46 hours according to my 360, and yet I’m not even close to finishing the main narrative.

    Also, the game has been plagued by bugs since release, but as it stands now it’s actually extremely stable thanks to all of the patches. I will agree with you that the combat is kind of slow, but you know what you do? Put that baby on easy and enjoy the ride. The combat really isn’t the main draw for me anyways. The setting and characters and writing are what I love so much. There are just so many interesting things to see and do. Practically every single side quest I’ve encountered has an interesting, self contained narrative.

    So yeah, put that shit on easy and enjoy! It really is an incredible game.

  2. Okay Scott, now it’s serious…

    I’m a big fan of yours from all the way back in the early ELR era and I listen to… well, most of your gazillion shows now, but now I’m just disappointed…
    How could you possibly say that “nineties-era japanese videogame music is terrible”?!
    Not only is the soundtrack for Megaman X alone classic, but what about games like Super Mario World, Yoshi’s Island, Super Metroid, Zelda: A Link To The Past, Chrono Trigger, Final Fantasy 6 and so on and so on?
    And that’s just on the SNES!

    Alright, angry rant over now…

    I do still love the rest of the show, so keep up the good work.

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