UNCHARTED 3 Multiplayer Beta Hits 1 Million+ Players, Co-op Adventure and New Map Hit 7/10
Awesome PSA to Gamers from Nathan Fillion. Don’t let swamp ass happen to you
Limbo surfacing on PSN July 19, Steam August 2
Space Invaders Movie to be made
BioWare announced the first downloadable content, “Legacy,” for Dragon Age II released July 26
Portal 2 Soundtrack (Free)
Direct2Drive: Guild Wars Trilogy – $14.95($29.95)
GreenMan Gaming: (The Sun – Deals)
Free with code THESU-NFREE-ARMA2
Men of War
Free with code THESU-NFREE-MOFW2
Tower Bloxx Deluxe
Free with code THESU-NFREE-BLOXX”
PSN Summer Sale drops prices on Scott Pilgrim, Pac-Man CE DX, and more till July 19
Star Wars Mod For Call Of Duty 4
“All began with a blaster-model, and soon the idea to extend this theme as a non commercial fan project was born.
It’s our goal to unite our favourite game CoD4:MW with the classic universe of Star Wars, as the best trilogy ever. With this total conversion we will combine lot of the known battlegrounds, characters and weapons of Star Wars with the fantastic gameplay of the COD4-Multiplayer. Either as a trooper of the Imperial Forces or as a soldier from the Rebel Alliance you will fight on some different locations.”
NCAA Football 12 (PS3, 360)
Harry Potter and the Deathly Hallows, Part 2 (PS3, 360, PC, Wii & DS)
UFC Personal Trainer: The Ultimate Fitness System (Wii)
L.A. Noire: Reefer Madness DLC (PS3)
Major Havoc (Arcade)
“The game was initially released as a dedicated cabinet in 1983 and then one year later as a conversion kit for older vector arcade games like Tempest.
Dedicated versions of the game used a roller control for left-right movement, while conversion kits used their native controller hardware, such as the Tempest rotary spinner knob.
The game also featured a “”warp system”" that allowed the player to skip levels and gain bonus points. The warps were activated by a Breakout clone at the bottom-right of the screen, where there would be two- or three-digit numbers. The player would have to move the joystick until the number matched the number required to warp. For example, the red warp required the number 23, so the player would move the joystick to the right or left until the first digit matched 2, then the player would click the fire button, the Breakout ball would start moving, so the player would have to play the breakout while moving the joystick to the 3 at the same time. When the player finally entered the warp code, the player would be transported to a higher level.
Extra lives were earned not only by achieving a certain number of points, but also by completing the Breakout mini game.”